Rpg vx ace rtp required to run this game
![rpg vx ace rtp required to run this game rpg vx ace rtp required to run this game](https://www.minitool.com/images/uploads/news/2021/02/rpg-maker-vx-ace-rtp/rpg-maker-vx-ace-rtp-1.png)
- #RPG VX ACE RTP REQUIRED TO RUN THIS GAME HOW TO#
- #RPG VX ACE RTP REQUIRED TO RUN THIS GAME DOWNLOAD#
Someone could write a quick script in Ace that will use the built-in parsers to quickly grab all of the data in a nice, usable form and then simply look for all of the resource names, compile a unique list, and then copy them over from the RTP folder. It doesn't need to be written externally either. It wasn't perfect I believe, but if someone has written something like that it would be pretty useful. In XP (maybe also in VX) someone wrote an small application (in C++) to go through your data files to search for resource dependencies and automatically import them into your project.
![rpg vx ace rtp required to run this game rpg vx ace rtp required to run this game](https://assets-global.website-files.com/5f040f2a21e82365b1bf2224/6007110393c2bc96bcde4573_FSM-RTP.png)
#RPG VX ACE RTP REQUIRED TO RUN THIS GAME DOWNLOAD#
Personally, being that the RTP is free and will probably save on space over the long run, I personally opt for them to download the RTP themselves, but everybody is different. But if the player plans on storing several games at once, or chooses to keep them after playing them, it's best for them to download the RTP themselves since they would only need to do it once (and the RTP is free), as it would save them space on their computer than having to include the RTP each and every time. If the player only wishes to have one game at a time, play it, then delete it and grab the next, sure, including the RTP for every game would be the simpler way to go. It really depends on if how many games they wish to have on their computer at any given time. Since you include only the files you need, it's actually a lot less in size than having all the RTP files, even those not needed by the game to run. It's not really fair to ask your downloaders to download more files than really needed for the game to work when this is a simple fix. Now, you can just compress the game wherever you want, along with encrypting it if you need to.Ĭongratulations, now your game works with anyone being able to play it and it is not nearly as massive in size! Edited Augby MISTER BIG T Making sure that the Include RTP Data is on, is esential. If you have the missing file error, your player also will have it.Īfter you no longer get missing file errors and are done with your game or want to release a beta or something for the public to admire, there's one last step for you to follow. Make sure you test the game various times so that you've got all the game's bugs worked out. Use resource manager and you can drag many items at once, importing them to your project. What you want to do is import stuff from the RTP that you need for your game, the ones that give errors. This is because your game no longer finds the games in RTP folder but rather in the game folder. Save this change you've just made and you can close the Game.ini file.īy now, if you've tried starting your game after this point, you'll probably start getting missing file errors. This tricks the game to never finding the rtp, even when it's on your computer but never needing it. So how do you fix this?Īs you can see, the RTP= is left intact however, the RPGCXACE part has been removed. This is very aggrivating, especially if you forget to import something and have to come back to import it later, thus forcing you to go and delete the RTP line again. Everytime you do changes to the project and save it, the game adds the RTP=RPGVXACE at it. Logically thinking, you can guess that by removing the RTP line you'd make the game work without RTP and you'd be right. Now looking at the Game.ini file you may have seen RTP file. You should be greeted with a file that's something along the lines of this. However, there is a very easy way to get past this.įirst of all, go to your game folder and locate "Game.ini" file. This is not good as they'll be unable to play the game. If you release a game without RTP, your player will be greeted with an error saying "This game requires ACE RTP" or something along the lines. Step 1: How does my game know it needs RTP?
#RPG VX ACE RTP REQUIRED TO RUN THIS GAME HOW TO#
It's my pleasure to teach you how to make your game both light weight, as well as working without RTP, easily and 100% idiot proof.
![rpg vx ace rtp required to run this game rpg vx ace rtp required to run this game](https://steamcdn-a.akamaihd.net/steam/apps/220700/header.jpg)
But do you really need every single item from the RTP included? Not only do you add tons of recources not needed for the game, you are basically beefing up the file size way past its requirements. To reach beyond the community of VX Ace, you have to be able to make the game function without the RTP. It's every developer's biggest wish to make a game reach as big as audience as possible.